Miscellaneous APIs
Functions
setclipboard
bool setclipboard(data: string | number | Instance | table)
Copies a string or Instance or table of Instances to the clipboard. Returns true on success.
setfflag
bool setfflag(fflag: string, value: string)
Sets FFlag fflag
to value
. Returns false if the flag doesn't exist or couldn't be set.
identifyexecutor
(string, string) identifyexecutor()
Returns "Synapse X" and version string.
unlockmodulescript
void unlockmodulescript(module: ModuleScript)
"Unlocks" module
such that code running at different contexts (e.g. level 2 vs level 7) return the same values when required.
require
any require(module: ModuleScript)
This function replaces the game's require
to allow for requiring game modules from higher contexts of script execution, like the one in which Synapse scripts run.
messagebox
int messagebox(text: string, caption?: string, type?: int) [yields]
A wrapper around Microsoft's MessageBoxA.
setwindowtitle
void setwindowtitle(text: string)
Sets the title of the game window. A wrapper around Microsoft's SetWindowTextA.
setwindowicon
void setwindowicon(data: string?)
Sets the icon of the game window.
gethui
Instance gethui()
Returns a protected container where GUIs can be hidden from detection by the game.
createuitab
void createuitab(title: string, contents: string, icon?: string)
Creates a tab in the external UI
newtable
table newtable(narray: number, nhash: number)
Creates a table with the specified array and hash sizes, then fills with random data.
Random data for hash part has random vector keys with X, Y, and Z values between 0 and 1 and false
as a value. Random data for array part has false
as a value.
This function is useful for creating tables with memory hidden to scripts. If you would like this feature, make sure narray
is >= 33 and nhash
is >= 17.
NOTE: To prevent table reallocation from exposing this memory, make sure you don't have fewer array/hash values!
cloneref
Instance cloneref(instance: Instance)
Clones a reference to an Instance. The Lua expression clone == instance
will be false, but both values will point to the same Instance.
syn.queue_on_teleport
void syn.queue_on_teleport(script: string)
Queues script
to be executed after the next teleport.
syn.clear_teleport_queue
void syn.clear_teleport_queue()
Removes all queued scripts from the teleport queue.
syn.get_thread_identity
int syn.get_thread_identity()
Returns the current thread's context level.
syn.set_thread_identity
void syn.set_thread_identity(identity: int)
Sets the current thread's context level.
syn.protect_gui
void syn.protect_gui(target: Instance)
protect_gui
is deprecated. For backwards compatability, this function will cause target
to be parented the return value of gethui()
the next time it is parented.
syn.unprotect_gui
void syn.unprotect_gui(target: Instance)
unprotect_gui
is deprecated. For backwards compatability, this function will disable the parent-redirection done by protect_gui
.
syn.trampoline_call
(bool, ...any|string) syn.trampoline_call(target: function, call_stack: table, thread_options: table, ...any)
Proxy a call to a Lua function with the given call stack and thread options. call_stack
is an array of tables, with each sub-table having fields described below.
The thread
parameter allows you to preset the script
, identity
, and env
fields with the values from that thread. This field is optional, and those fields can be overridden after the fact.
Note: These values do not need to correlate with actual information returned by debug.getinfo; they are fully customizable.
Note: The func
parameter will override all other data you pass here aside from currentline
!
Call Stack Entry | Description |
---|---|
currentline | The currently executing line of code. |
env | The function's environment. |
source | The 'source' field returned by debug.getinfo . |
name | The function's name. |
numparams | The number of parameters in the function. |
is_vararg | Whether this function takes variadic arguments. |
func | A function to copy all information from. |
Thread Option Entry | Description |
---|---|
script | The script attached to the thread. |
identity | The identity of the new state. |
env | The global environment of the new thread. |
thread | A thread used as the parent. |
syn.toast_notification
void syn.toast_notification(options: table)
Displays a toast notification in the internal UI. The options table follows the following format:
Option | Description | Default |
---|---|---|
Type | ToastType enum | Required |
Duration | How long the notification should last, in seconds | 5 |
Title | The notification's title | Required |
Content | The notification's content | Required |
IconColor | Overrides the icon color | Varies by Type |
syn.ipc_send
void syn.ipc_send(data: any)
Sends data to the UI.