Class: LuaStateProxy
Represents a Lua state.
Static Methods
LuaStateProxy LuaStateProxy.new()
Properties
int Id [readonly]
An identifier for this Lua state.
bool IsActorState [readonly]
Whether this state was created for use by Actors.
Methods
table LuaStateProxy:GetActors()
Returns a list of Actor instances associated with this Lua state.
void LuaStateProxy:Execute(source: string, ...any)
Schedules code to be executed on this Lua state.
Events
LuaStateProxy.Event()
A generic event for communication between Lua states.